Game review: Pathfinder Adventurer's Guide
Posted July 27
Adventure is the heart of a good roleplaying game, where adventurers risk their lives for gold and glory.
But adventuring isn't a solo activity. The new Pathfinder RPG Adventurer's Guide portrays the world of Golarion, which is filled with all kinds of groups vying for power. These groups hold power in the Inner Sea region and it is highly likely that a gamer's character will have some affiliation.
The Adventurer's Guide is divided into 18 sections, each detailing the prestige class, archetypes and new rules governing 18 adventuring groups, such as the council of thieves, the mammoth lords, the gray maidens, the cypher mages or the red mantis, to name a few.
Each section gives a ton of new options including feats, spells, magic items, prestige classes, archetypes, new abilities and cool new powers. For example, the eagle knights are an organization dedicated to equality, freedom, justice and personal responsibility. Their alignment is neutral good. The group has a list of allies and enemies.
The eagle knights section of the guide also gives details on the group's leaders. The golden legionnaire, gray corsair, steel falcon, twilight talon, scion of talamandor and toxic talon are archetypes found within the organization. Requirements are given for each archetype along with tons of cool details to flesh out a character.
What book would be complete without some magic items specific to an organization? For example, on page 16, details are given for the Al-Zabriti group's magic cloak of heavenly fire. This white silk cloak shimmers with divine energy. If someone touches or strikes the wearer, they will take fire damage. Evil creatures take twice as much. Once per day the wearer can also heal for 2d8+5 points.
What's cool about the Pathfinder RPG Adventurer's Guide is the way it adds tons of flavor, details and background to characters. By joining a group, a character has a purpose and pathway right from the start. The entire life of the character can involve interesting encounters with allies and enemies of the group. This book makes the game more rich.
As is typical with the pathfinder hardbound books, the artwork, design and quality are fantastic. The Paizo game books are among the best in the industry and the Adventure Guide is no slouch. It is up to snuff on every level.
For those interested in the backgrounds, politics and details for the groups of the Inner Sea region and want to make these groups come alive in the lives of their characters will absolutely love this book. Check it out at paizo.com.